STAT SYSTEM

On BLS, there are 4 base stats:


  • Agility: This governs a character's speed and reaction time, as well as their damage dealt with light weapons and most ranged weapons (like bows), as determined in that weapon's application.

  • Strength: This governs a character's strength, as well as their damage dealt with heavy weapons and some ranged weapons (like handaxes or javelins), as determined in that weapon's application.

  • Durability: This governs the amount of force a character can withstand without taking damage, as well as the amount of damage they can withstand before dying or becoming incapacitated.

  • Reiatsu: Spiritual Pressure, this determines the amount of damage and strength of energy based attacks and spells, like Kido, Cero, and Helig Pfeil (Quincy arrows).  Techniques (Kido, Cero, etc.) are given a rank 1 thru 5.  This number is added to a player's Reiatsu, which is the strength of whatever spell is being performed.


Technique Power Calculation

Techniques that are energy-based, element-based, or are otherwise deemed to, add their level to the user's Reiatsu stat, and the resulting number is the power of that technique. Those that are based on your weapon will add their level to your weapon's governing stat (STR or AGI).  Which stat scales the technique should be noted in the technique's application.

Stat Value Differences

All characters start at tier 5-5 with 1 in each of the 4 stats.  Upon character creation, you can allocate 10 more stat points wherever you like.  The difference of an increase or decrease of a stat is always about 20%.  2 is 20% more than 1, and 16 is 20% more than 15.  This means a +1 or -1 in a stat is always significant. Below is a small chart showing the relative difference between stat amounts, with 1 being evenly matched:

+0   | 1.0
+1   | 1.2
+2   | 1.44
+3   | 1.73
+4   | 2.1
+5   | 2.49
+6   | 2.99
+7   | 3.58
+8   | 4.3
+9   | 5.16
+10 | 6.19

It is not necessary to know or care about these comparisons, but the reference is there for your convenience and descriptive purposes.  Notice how the difference ramps up; this is because stats are multiplicative and not additive.